LoreGlass
LoreGlass is a narrative RPG engine that plays like a living book.
Each adventure is a handcrafted story world you explore through prose, choices, and consequences — with a complete RPG system running silently underneath every page. Six stats. Seven equipment slots. Tactical combat. A persistent character who carries everything they've earned between worlds.
For Players
You don't play a character — you grow one. Your name, race, and background shape your stats from the start, and every choice, every sword bought, every quest completed follows you. Not just within a single story — across every world you visit.
- Read handcrafted prose and make choices that branch and bind
- Roll stat checks with real stakes — success and failure both move the story forward
- Fight in turn-based combat with initiative, damage reduction, and status effects
- Carry your inventory between books — a blade earned in one world still cuts in another
- Track your history in a permanent Memory chronicle that survives New Runs and cross-book travel
- Use scrolls and consumables from the Items tab at any time — potions heal, grenades burn, antidotes cure
For Authors
LoreGlass ships with a full companion authoring app. Write your world in plain prose. Define your items, races, backgrounds, feats, and quests in a structured visual editor — no code, no scripting.
- Card-based story authoring across Canvas, Choices, Conditions, Effects, Encounter, and Library tabs
- 16 condition types and 26 effect types — keyword checks, inventory checks, memory checks, stat rolls
- Full item library editor: weapons, armour, scrolls, consumables, trade goods, and quest items
- Define your world's races and backgrounds — character creation auto-populates from your files
- Combat cards, merchant cards, bounty boards — all configured visually
- Auto-saves when switching cards. Jump to any linked card with one click
- Project Audit scans your whole book for broken links, orphaned cards, and mismatched keywords
- Link books together, return to a previous world, or end a story cleanly and send players back to the Library
Current Build — v0.95.8
LoreGlass is in active development. The core engine, combat system, inventory, HUD, and Author Companion are all functional. A playable test build is available for early testers.
Conceived and directed by Grey Hammond. Built with Godot 4.
| Status | In development |
| Platforms | HTML5, Windows, Android |
| Author | LoreGlass |
| Genre | Interactive Fiction, Adventure, Role Playing |
| Made with | Godot |
| Tags | role-playing-game, storygame, Text based |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Nearing Launch!Mar 18, 2026

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