LoreGlass is a narrative RPG engine that plays like a living book.

Each adventure is a handcrafted story world you explore through prose, choices, and consequences — with a complete RPG system running silently underneath every page. Six stats. Seven equipment slots. Tactical combat. A persistent character who carries everything they've earned between worlds.

For Players

You don't play a character — you grow one. Your name, race, and background shape your stats from the start, and every choice, every sword bought, every quest completed follows you. Not just within a single story — across every world you visit.

  • Read handcrafted prose and make choices that branch and bind
  • Roll stat checks with real stakes — success and failure both move the story forward
  • Fight in turn-based combat with initiative, damage reduction, and status effects
  • Carry your inventory between books — a blade earned in one world still cuts in another
  • Track your history in a permanent Memory chronicle that survives New Runs and cross-book travel
  • Use scrolls and consumables from the Items tab at any time — potions heal, grenades burn, antidotes cure

For Authors

LoreGlass ships with a full companion authoring app. Write your world in plain prose. Define your items, races, backgrounds, feats, and quests in a structured visual editor — no code, no scripting.

  • Card-based story authoring across Canvas, Choices, Conditions, Effects, Encounter, and Library tabs
  • 16 condition types and 26 effect types — keyword checks, inventory checks, memory checks, stat rolls
  • Full item library editor: weapons, armour, scrolls, consumables, trade goods, and quest items
  • Define your world's races and backgrounds — character creation auto-populates from your files
  • Combat cards, merchant cards, bounty boards — all configured visually
  • Auto-saves when switching cards. Jump to any linked card with one click
  • Project Audit scans your whole book for broken links, orphaned cards, and mismatched keywords
  • Link books together, return to a previous world, or end a story cleanly and send players back to the Library

Current Build — v0.95.8

LoreGlass is in active development. The core engine, combat system, inventory, HUD, and Author Companion are all functional. A playable test build is available for early testers.

Conceived and directed by Grey Hammond. Built with Godot 4.

Download

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Click download now to get access to the following files:

LoreGlass_v995.apk 31 MB
LoreGlass_v0-995.exe 107 MB
LoreGlassAuthor-v1.exe 100 MB
LoreGlassAuthor-v1.apk 24 MB

Development log

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